Goal
Clear six bosses in one run: HND, ITM, AMS, NRT, DXB, and the final boss FRA. If your HP or Sanity reaches zero, the run dies.
Tiny roguelike boss rush
Battle six airport bosses from heavenly HND to pure-hell FRA. Pick cursed cards, raid shops, stack dumb relics, and escape with your sanity.
Clear six bosses in one run: HND, ITM, AMS, NRT, DXB, and the final boss FRA. If your HP or Sanity reaches zero, the run dies.
Each turn you get three random cards. Pick one card, it resolves, then the boss attacks. If the boss reaches zero HP, you choose one relic, visit the shop, then continue to the next airport.
Base ATK is your character's attack stat. Cards that say Hit: base ATK + 8 deal your current Base ATK plus 8 damage. That does not permanently raise ATK.
DEF reduces incoming HP damage from boss attacks. It does not reduce sanity damage or money loss.
Shield blocks HP damage before your HP is touched. After a normal turn, remaining shield decays, so it is useful but not permanent.
Sanity is your second health bar. Some boss attacks target sanity instead of HP. If sanity hits zero, you lose even if HP is fine.
Money fuels the shop. Some cards generate it, some bosses steal it, and you can spend it on one-time items or permanent upgrades between bosses.
Relics are free permanent run upgrades after each defeated boss. Shop upgrades are also permanent, but cost money because airport capitalism.
Potato snowballs shield and money through hotfixes. Kirby turns overhealing into shield. Lycaon hits hardest with First Strike. Osaka randomly spaces out of danger. Each character also has exclusive cards in the deck.
The green This play: label on each card shows what that card will do right now, after current stats and buffs are applied. Rare Chaos cards and ultra-rare God cards can also appear when the airport gets extremely silly.
The boss intent box shows what the boss is about to do after your card resolves. Use it to decide whether to attack, shield, heal, or protect sanity.
Pick a character, press Start Run, play one card per turn, read the green previews, survive the boss intent, collect relics, buy airport nonsense, and bonk FRA into the sun.
Choose fighter
Player
Boss 1
Press Start Run to enter the airport pain simulator.
Carry-on items
No one-time items yet. The carry-on is emotionally empty.
Card hand
Reward gate
Airport shop
Relics
No relics yet. The airport still owns your soul.
Battle log
Threat intel
Boss 1
The polite tutorial boss.
Boss 2
The convenient Osaka friend.
Boss 3
Still good, slightly cursed.
Boss 4
The year-long train boss.
Boss 5
Needs no introduction.
Final boss
Pure hell.